Thursday 30 July 2009

Vacation


Piotr Koczewski is on Vacation now ! Back soon !

Wednesday 29 July 2009

Quote for Today

Don't waste money on super expensive software/hardware

Some things not to skimp on.

1) Buy large monitors. Today's software requires lots of screen real estate. 19-21 inch monitors are a must for production.

2) Don't skimp on memory. At least 512Meg per computer or more. In fact if you're used to working with SGIs with 512Meg or more of memory then get that much memory for your PC and run NT and it will feel about the same if not faster.

3) Buy reliable equipment. Remember that time is money. If somebody's machine is not working and they are idle for 3 days, at $30 an hour that's 30*8*3 = $720 dollars in the toilet. Maybe you shouldn't have bought from the garage down the street. This is especially true of the network equipment. I worked at one company were the network went down at least once a week for a few hours. That company had about 45 people. That means one hour cost them at least 45 * 30 or $1350. After a few weeks they already lost more than they saved by using cheap hardware.

Monday 20 July 2009

Quote for Today

Start small and build bigger in the next game.

You think you are going to be the next Id. You're going to make a game as good as Quake and right off the bat you'll be driving Ferrari's in no time. Well I'm sorry to inform you but Quake is Id's 5th or 6th game. They started with a smaller game and using the funds and technology from that game they were able to develop the next and so on.

Do the same. Start with a smaller game. If your dream game is to make a 30 level game with every feature known to man and tons of graphics and video and music and ... This time start with something smaller. Try a 3 level game or try a game that re-uses alot of graphics or both. Then, after you shipped it, make your next game a little bigger. Build your way up.

Wednesday 15 July 2009

Quote for Today

What specifically inspired Fallout for you? What were the biggest influences?

I think for me, the biggest influences were old science fiction movies and books. Some examples were movies like “Them”, where radiation created giant ants that attacked towns and destroyed buildings and cars. A book example is “A Canticle for Leibowitz”, where monks in a post-nuclear-war abbey try to save civilization by carefully copying and recopying ancient scientific texts in the hopes that some day they would be useful again.

Tuesday 14 July 2009

G.I. Joe: The Rise of Cobra Movie Trailer HD

I Can`t wait to see this movie ! Music by Alan Silvestri

Monday 13 July 2009

Quote for Today

Hire good people

At least at the top. As mentioned above, the number one person you need is a good Game Director. Hopefully that is you but remember it will be a full time project. Don't think you are going to have time to do more than manage and design. You won't. Of course you need an experienced lead programmer, and an experienced art director. The rest of the people can probably have less experience assuming the two leads are capable of leading and teaching others. On the other hand it should be fairly obvious that experienced people should in general be able to get things done on time, to spec and give reasonable estimates. (Come to think of it I'm not so sure that's true, check your references before you assume that a particular person's experience is actually all that valuable)

Friday 3 July 2009

Quote for Today

Support your team

Realize that your team is working their asses off for you and that they are trying to make something great. Support them. Stock the fridge with drinks and snacks (if you figure out the cost for this you'll see it's actually pretty small) If they are staying late to meet a deadline get them dinner. Make sure they have what they need to get the job done. Whether it's software, hardware, a new chair, whatever.

Also, never take credit for other people's work. If the press comes in, show off the team, don't forget anybody. There's no better feeling than getting noticed for doing a good job and no worse feeling than getting overlooked or having somebody else take credit for your work.

Be honest with your team. Don't promise them things you can't deliver on.

Wednesday 1 July 2009

Quote for Today

Where do you see computer RPGs going?

IMHO, the current future of RPGs is most definitely in MMOs. I believe the MMORPG is still evolving and that it has not yet reached its peak. I am really looking forward to seeing what the future holds for the genre and hopefully being a part of it.