Krai Mira Demo Soundtrack Download
More tracks from Krai Mira for download available in nearest future
Tuesday 31 March 2009
Sunday 29 March 2009
Friday 27 March 2009
Game Development Tips Part 1
Set deadlines in "To do list" with alarm in your mobile.This way Improves creativity
Thursday 26 March 2009
Tuesday 24 March 2009
Monday 23 March 2009
Friday 20 March 2009
Quote for today
Never trust headphones !
Never do your final mix using only headphones. Even if you have the best headphones in the world, they don't tell the truth and the whole truth of what your mix really sounds like. It may sound completely different on a set of speakers, when the air starts moving. Refer to the headphones now and then to check out what it sounds like, but when it's crunch time and you are going for the final master - put away the headphones and listen to real loudspeakers.
Never do your final mix using only headphones. Even if you have the best headphones in the world, they don't tell the truth and the whole truth of what your mix really sounds like. It may sound completely different on a set of speakers, when the air starts moving. Refer to the headphones now and then to check out what it sounds like, but when it's crunch time and you are going for the final master - put away the headphones and listen to real loudspeakers.
Thursday 19 March 2009
Wednesday 18 March 2009
Tuesday 17 March 2009
Monday 16 March 2009
Sunday 15 March 2009
Saturday 14 March 2009
Quote for Today
Start a blog. A blog should be seen as an extension of your resume. It can offer proof of your knowledge and insight, as well as a way to exercise your brain and keep you on top of your game, even if you only get 10 hits a day. This article should fully convince you, and also offers start-up tips, in the form of due diligence (not as scary as it sounds), finding your true voice and beginning in ‘stealth’ mode.
From http://uk.music-jobs.com/blog/index.php
From http://uk.music-jobs.com/blog/index.php
Friday 13 March 2009
Quote for Today
Leave the room and close the door!
This is going to sound really stupid, but I swear it works.
When you are adjusting the balance of your mix and the relative volumes of the different instruments... go outside the room, close the door, and listen to the mix through the door! You get a different perspective on things, and this "through the door" monitoring is strangely accurate. If the bass sounds too loud, it probably is too loud. If the snare sounds too loud, it probably is. Of course, you can't do all your mixing from outside the door (you won't hear the hihats, for starters), but it's a valuable extra check. I never mix down a track until I've heard it from outside the room. This is not a joke..!
Thursday 12 March 2009
Wednesday 11 March 2009
Tuesday 10 March 2009
Quote for Today
G-OST: You worked both with TV series and game music - is there a huge difference? Tell us about composing process of yours, please. Which way is easier to control people’s mind, Mr. Morgan?
Mark: I think there is a huge difference. They really are two different mediums, though they are becoming closer. In television, as in film, it’s really all about the dialog and your job as a composer is to support that and hit certain emotional moments. There are exceptions of course, but for the most part, that’s the case. In the video games that I have done, there wasn’t really any picture to speak of, except for a couple of “cut” scenes. So, I am asked to write music to create moods appropriate to where you are in game play. This can be daunting, but it’s also liberating. In television, you are a bit of a slave to timing and dialog. In video games, there is more freedom.
Monday 9 March 2009
Saturday 7 March 2009
Friday 6 March 2009
Thursday 5 March 2009
Wednesday 4 March 2009
Presov Airfield
Unused track for location Presov Airfield in Afterfall.This location will be avaible in Sequel
Tuesday 3 March 2009
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